How can libraries incorporate gaming and gamification into their services? Join this talkathon, brainstorming session, scrum to generate ideas. The Library as Hackerspace has gaming as a core component. And how do we follow the lead of social networks like Steam, Foursquare, Untappd, GetGlue, and Fitocracy by implementing game mechanics such as Achievements, User Points, and Badges to increase user engagement, quality, and ROI? Help plan the library of the future!