Game design isn’t just about creating games for other people – it can also be about creating games to make your own life more interesting and to encourage personal behavior change. This can be as simple as providing incentives to do activities you would normally put off, or it can involve creating a rich storyline around your own experiences. Implementation can range from full web/smartphone applications to a few sticknotes on your door. A famous example of self-gamification is the initial prototype of SuperBetter, the game originally invented by Jane McGonigal to help her maintain optimism and purpose as she recovered from a debilitating concussion.
In this session, we will have a brief discussion on what is involved in self-gamification, then split into groups to explore self-gamification design ideas.
Related resources:
www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
habitrpg.com/static/front
www.livingforimprovement.com/
techcrunch.com/2010/08/25/scvngr-game-mechanics/